Virtual economy

Virtual economy
A virtual economy (or sometimes synthetic economy) is an emergent fake handbags economy existing in a virtual persistent world, usually exchanging virtual goods in the context of an Internet game. People enter these virtual economies for recreation and soccer jerseys entertainment rather than necessity, which means that virtual economies lack the aspects of mens swiss watch a real economy that are not considered to be fun (for instance, players in flower girl dresses a virtual economy often do not need to buy food in order to survive, and usually do not have any biological needs at all). However, some people do interact with virtual economies for real economic benefit.
Virtual economies are observed in MUDs and wedding dresses massively multi player online role-playing games (MMORPGs). The largest virtual economies are currently found in MMORPGs. Virtual world of warcraft gold economies also exist in life simulation games which may have taken the most radical steps toward linking a virtual economy with the real world. This can be seen, for example, in Second Lifes recognition of wow gold intellectual property rights for assets created in-world by subscribers, and its laissez-faire policy on the buying and selling of Linden Dollars (the worlds official currency) for real money on third party websites.